It might goes beyond simply “distracted” though… I have been tried to do some development on it, in which I found it difficult to begin. The octree structure is hard to use—at least hard for me—and the genre of voxel game requires a high programming ability. Its complexity really discouraged me, and I believe that you have also been discouraged by it, whether consciously or unconsciously, which eventually leads to putting it aside.
Four years is really a long period of time… The last time I played Gregtech has been four years ago, and even Minecraft has gradually faded out in my life. And when they have become a kind of nostalgia, a complex emotion will emerge whenever I think about them, which is composed of the inspiration of their everlasting, and the sadness about Gregtech6’s elegant design with its inevitable adhere to old version of Minecraft compared to the vitality of GTCEu and GTM, which are based on GT5. Time can dilute everything, including the passion on ideas in the past, ultimately leading to giving up. Maybe you have also felt the forgetting and losing of interest to it.
But please don’t misunderstand… I’m not urging you, nor am I demanding for anything. I’m just discovered a note in the past, recalled an undetermined expectation, and, hoping to witness an ending. Rather than a suspense till forever.
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