Gameplans: Controls, Keybinds and Action/Instinct Menu

So I updated the thing! Now with INSTINCT MENU!

Similar to the Action Menu, the Instinct Menu will suggest a LIMITED amount of things that make the most sense to the Character you are controlling. (NPCs will have the same type Data for their own instincts too)
The Instinct Menu will mostly “skip” Items you already hold ready in your Hands. It is more a “do something unrelated to Items, or quickly grab something fitting from your Inventory” Menu.
This can for example be the option to roll on the ground to extinguish yourself, while you are on Fire. A useful thing when you dont want to navigate the Menu until you find that Action. Obviously this would also suggest options like Fire Resistance Potions.
Same could go for quickly equiipping a Gas Mask, Sun Glasses, Ear Muffs or Nightvision Goggles when the need arises, since those are often buried somewhere in your Inventory.
When hungry/thirsty/addicted, it can also suggest consuming the (available/closeby) Items that you would be most in the mood of consuming (depending on taste, smell, nutrition and other factors). With a small Submenu if you want to select a different Consumable. This particular Action may also just point you to where said Consumable is, if you dont have it yet.
It could also suggest doing things that make sense, like lighting a Lantern while you are at a dark place, and extinguishing it when it is bright again.
If someone waves in your field of view, you will for example be given the prompt to wave back! Useful for quick communication! There is also the opportunity to add this sort of thing to Combat Tactics Gestures. Or it just helps you select the correct Dance at a Party.
One of the “benefits” of this very convenient Menu is, that it is often capable of psychologically manipulating other Players, like if something smells delicious, the Instinct Menu will prompt the corresponding Food Item, which the Player then might want to buy from you. Ideal for running a Bakery!
But it can be even worse, if something is “scary”, then the Menu will only show options like “cower in fear” or “beg for mercy”, which clearly are not always good options.
When you are in Rage, it might also just be filled with various forms of “SMASH!”, “MURDER!” or “DESTROY!”, often directed at the source of said Rage.
This Menu can also look on your History and might suggest things you have done in the past, and sort the List in favour of the things you do often or did most recently.
It can even result in a sort of Training, where you try to “mentally” prepare for Situations, by doing certain things often enough. Though at that point I would suggest you to just add yourself some proper bindings to said prepared Actions, because that is a LOT easier.

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