Game plans and initial design

Indeed I try to make it somewhat organic, and I might end up finding solutions while testing everything.

And some of the Ideas are even contradicting each other in some ways, meaning I need to somehow merge them together into a good thing.

I will also most importantly, try to not bake “arbitrary” decisions about balance into the whole thing, nor will I add real life Materials (except way later on maybe), because in GT6 both failed really hard…

Basically not locking myself down to “rules” that real life dictates, and take real life more as an inspiration instead.

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