Fission reactor discussion

Yep, the whole thing is a Gameplay Experiment if anything.

Yeah I didn’t even add the Geiger Counter yet. And yeah it would just add up all 4 Neutron Counts, so you would need to do Maths to find out where to limit the Neutron Amounts.

There is a reason the Changelog states you can do all sorts of whacky bullshit with Extenders :wink:
Also You can transmit Redstone through GT6 Blocks using special Redstone Transmission Covers so you can definitely transmit Redstone from the horizontal Sides of the Reactor.

At least with the current individual Rod Maths. That is why I’m planning to have different Modes using Coolants as sort of Selector. I could just make it do +1 Total Neutron every tick, that way it wont go critical too fast and cause the reactor to just be a block-updatey flickery mess.

That specific Model Change is easy to do, I would just need to change one Texture and then make it render only one Rod centered. You might have noticed Rods can be placed in world too. :wink:

Hrrm RNG you say.

I could make inactive Rods still lose durability that would be a way. But then I need to prevent automation from extracting Fuel Rods until they are depleted.

I definitely got a few Ideas from this, including the Single Slot Type of Reactor, which I only didnt do last week for aesthetic reasons, even though it’s like super easy for me to do. ^^

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