i prefer having less definitive “stages”, it makes it feel more sandboxy which i enjoy, i think if you were to change gt6 in such a way to remove complexity and add more definitive stages it would harm it, and i dont think that is worth it for making the game more approachable, but i also dont necessarily think that its just a lack of stages that makes gt6 difficult to understand for beginners (mainly, i think it is having a large number of unique systems that have little obvious documentation)
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