Figured I'd talk a bit about Tech Tree design here

Late-stage end goals, to go with late-stage energy production.

Like IC2’s terraformers, grand projects designed to change the face of the map, literally, or Buildcraft quarries, though they don’t take a lot of power. Something that would benefit from having that much power, Undersea bases or launching satellites. Conquering the Nether, the End, surviving there. I run many mods in tandem to provide those late-stage projects, but I have to twist the balance to make the requirement to reach that level. That’s why I wanted to include mods like Mekanism, but place it waaaay into the future realms of realization, requiring a sophisticated setup to build its devices.

Of course there is always the issue of why, why do I need these devices? If I’m already producing the best energy, why do I need to keep crafting, to make more? it seems counterproductive, or even ultimately pointless.

That’s why most of the time I enjoy just hanging out in the bronze age, steam powered contraptions, manipulating nature into little machines, taking a barren landscape and building something from nothing.

Nothing gives me greater pleasure.

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