I am actually interested: Why? Because I hated SevTech’s early game precisely for not using GUIs when a GUI could’ve been a lot more intuitive. I will quote keybounce on this as it pretty much sums up why I don’t like them at all (the quote is an analogy on SevTech’s crafting stumps explaining why it’s unintuitive and not immersive at all; basically no-GUI crafting tables):
Go to a kitchen counter (you can do this as a thought experiment if you want), and clear a meter square surface. Use some tissue paper (or toilet paper), and divide it into 1’ x 1’ squares. Stand in front of it. Now, keeping your eyes straightforward, move your neck to where you are looking around at all 9 spaces. Notice how much head movement you have, notice how much work is involved.
Now, just look at the whole table, and move your hand around all 9 spaces. Notice how much easier it is?