to be honest, it might be easier to just have everything else affect you no matter what, and just use the frames of reference for speed control, instead of trying to figure out how to swap the gravity that’s affecting you, also, for optimization’s sake, you could probably just not have player characters generate gravity, since they are too light to matter to the planets, this will make the calculations slightly easier, especially with a bunch of people. I thought of this because if you’ve every played ‘The Outer Wilds’ you will see an exhibit in the museum which is a ball that moves around on a flat table because of the gravity of the moon, and I somehow got reminded of that.
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