Cross compatibility bug involving oredict and placing ingots

So if you get an ingot from another mod and place it before oredict has converted it to a Gregtech type you get an ingot of type item.mod.metal…name

for this example steel from immersive engineering’s blast furnace, gives an immersive engineering steel ingot which when placed give this ingot:
image

EDIT:
Interestingly it looks like it’s taken the immersive engineering ingot ID (4912 in this case) and applied the meta for steel onto it, giving 4912:8630 which doesn’t exist.

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What the heck?! This is not supposed to happen. XD

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Now here’s me thinking it’s a Gregtech easter egg. :laughing:

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How easy is it to replicate?

Edit: I found the Issue, well that was a stupid Bug on my end. XD

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Pretty easy, but seems you got it already :+1:

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Yup, I somehow stored the Item reference in the NBT save function and THEN i unificated the stack, but used the item ID from that reference…

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