- aData.glassglow(7, 4, 8);
- aData.glassglow(8, 4, 7);
- aData.glassglow(8, 4, 8);
- } else {
- aData.redstoned(7, 4, 7);
- aData.lamp (7, 4, 8, 0);
- aData.lamp (8, 4, 7, 0);
- aData.redstoned(8, 4, 8);
- }
-
- if (aData.mRoomLayout[aData.mRoomX+1][aData.mRoomZ] != 0) {
- for (int tX = 10; tX <= 15; tX++) for (int tZ = 5; tZ <= 10; tZ++) for (int tY = 0; tY <= 4; tY++) {
- if (tY == 0) {
- aData.tiles(tX, tY, tZ);
- } else if (tZ == 5 || tZ == 10) {
- aData.bricks(tX, tY, tZ);
- } else {
- if (tY == 4) {
- if (WD.liquid(aData.mWorld, aData.mX+tX, aData.mY+tY+1, aData.mZ+tZ) || aData.mWorld.canBlockSeeTheSky(aData.mX+tX, aData.mY+tY+1, aData.mZ+tZ)) {
- aData.glassglow(tX, tY, tZ);
- } else {