Yeah there is gonna be separate Tick Lists so that you dont need to “tick up” in order to achieve the same effect as you described. Optimization Detail.
Not gonna be required to setup a dedicated Server, think of “Open To LAN” in Minecraft. Exact Details as to how that Feature is implemented will emerge when I do it. XD
As I mentioned in other areas of the Gameplans, radial Menus would be one of the Options a User could choose.
I’m German, I know the Y Z thing and its annoying as fuck to me too. On Linux I can very much guarantee the Keycode thing, on Windows well, maybe that Subsystem for Linux that they have is required for better control over the Hardware… But that is something @OvermindDL1 will have to worry about probably. XD
Ah right forgot the Inventory Key. Though that doesn’t really matter due to the many presets I’m gonna add, especially the Minecraft one.
There would be an actual dedicated Description Window that just shows that Description, the Tooltips would only ever show things like Name, Type, Color and Amount but not the Description.
Yeah spaces as markers are good too.
The reason to use the K, G, T, P etc in the way i described was to prevent decimals from showing up because those can confuse the crap out of people. Also just so you know, 128 Bit Numbers are doable with primitive Data Types, yes that’s twice as much as a long.
Yeah I thought of integrating Aspects of some sorts to the Resource System, though I wouldn’t use it myself unless I get bored after a few years and redo Thaumcraft in my Game. XD
It is just to make sure that Mods can use it and that Modders actually think about Aspects when adding their Items, so that there is no need to iterate over the Crafting Recipe List to “guess” the Aspects like Thaumcraft does.