Authentication for Multiplayer Stuffs

There are lots and lots of minecraft servers that run without checking if an account is registered with mojang, and these do not get any more problems with multi-accounting than others. You do not have to worry about that: servers could use capthas, or have “new players per day” limit et cetera.

Also, i am not sure how sane the idea is, but is not it a good to dedicate more computational resources to players who play longer? So if a server has 10 players, the oldest player gets a maximum of 19% of computational time, but a player that just joined only 1%? The actual method of allocating would differ, of course, but how good or bad is the idea itself?

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