Ask help for making MultiBlock machine

Yeah breaking tools gets you negative Effects. Supposed to discourage people from spamming Stone Pickaxes.

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Hmm I found a problem, I installed DraconicEvolution with GT6, when I place a tool pressing “P” key, I will also receive some negative Effects.

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Uh what??? Does this P key thing ONLY work with Draconic Evolution Tools or does it work with any?

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It can place any thing on the ground…
I recorded a video, as you can see, press “P” can place many thing on ground,and when tool be placed, I will receive effects.

Hmm, why it says "the file exceed size limit(64MiB)"when uploading video
图片
But It didn’t really

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A similiar thing happens with Balkon’s weapons throwing knives, when you throw them you receive the penalty. I assume it’s because it’s using the same removal method as breaking them does.

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Dumb question, why the fuck is the file size 19 megs for a 30 second video that wouldn’t even need ONE meg? Is this like completely uncompressed???

I fear I might only be able to fix the thing with Balkons throwables, as the P Button apparently works for literally everything, and I hoped I could just blacklist the one item from the system.

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No I just re-record a smaller and shorter video…
original video is 90secs, 1920*1080 with 60fps

So how did you check whether the tool will broke…?

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There literally is a Forge Event for “Tool Reached Zero Durability” which should NOT be called for things like “taking something out of the slot”.

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Okay…seems forge made some mistake

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No, whoever made that P Key press thingy made the mistake of shooting that event for no damn reason.

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handbrake is a good tool for reducing video sizes, sometimes it works, sometimes it doesn’t depending on the original encoding.

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Okay, Maybe I could fork DraconicEvolution and take a look…

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I’m making a 3×3×3Tank, it is possible to detect whether the input source is a machine or a pipe?
I already tried protected IFluidTank getFluidTankFillable(MultiTileEntityMultiBlockPart aPart, byte aSide, FluidStack aFluidToFill),but aSide seems always ‘6’ because TileEntityBase01Root:626 the method fill gives SIDE_ANY
I tried override it in my 3×3×3Tank Controller class but take no effort.

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No it is not possible to detect that.

and whatever you are doing is not even close to doing the thing you want either.

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I mentioned Circuit board can be made from Teflon and Bakelite which from HBM nuclear tech, will you add something around them in future?

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Not really, one Plastic is enough for me. XD

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Hello! I mentioned GT6 have many kind of Loot Chest,and replaced chests in vanilla structure
I want to know how to add a Item to that loot table, and how to place a chest with GT loot?

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Its literally the vanilla Loot Tables LOL.

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Hello, I found that fluids that Lighter that air behaves strangely in stacked drums.
Some drums are completely empty when other drums still have fluid.

This is a small video to show that.

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Yeah Gasses are the Issue there, those move up and down from a Drum, so the Drums try to move it both ways, which leads to the Stuff getting stuck on one end of the Tower.

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