I’m making a 3×3×3Tank, it is possible to detect whether the input source is a machine or a pipe?
I already tried protected IFluidTank getFluidTankFillable(MultiTileEntityMultiBlockPart aPart, byte aSide, FluidStack aFluidToFill),but aSide seems always ‘6’ because TileEntityBase01Root:626 the method fill gives SIDE_ANY
I tried override it in my 3×3×3Tank Controller class but take no effort.
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