Anti Cheat, Wallhacks, X-Ray and the Balance of Cannibalism

Yeah you would either starve, freeze or die of heat before reaching that.

This was one of the things I watched on German TV a few years ago when I still watched TV. Might have been a translated Version of a National Geographic Episode on the Siege of some Castle in a Desert on a steep Mountain, where Rams and Catapults were just not working at all.

The closest I found in my search was a Statement that Roman Legionaries eroded the Basement of the enemy Walls with their Pickaxes, which pretty much is describing what I saw on TV too. I just dont like linking to Google Books because that Website is broken as fuck.

Also if you can break out natural Rock with a Pickaxe, you sure as fuck can do the same to Bricks. It is not THAT hard.

And ofcourse starving them out was the easiest way, that way you dont really lose anything.

You are insanely optimistic that you can get 100+ people to play on the same Server. That is quite a rare thing to happen in most Minecraft alike Games.

You can’t really do that, some people will always somehow find your Base for whatever reason, even if you are 100 kilometers out in the middle of nowhere, they will likely find you for one stupid reason or another.

Also always remember, you can just disable Chunk claiming if you really think your Idea works. Not like I need to do anything to make your thing work since your thing is “don’t do anything special”.

It should be able to support such a scale of people, though I don’t expect a large enough Playerbase for this to ever really be used. And I plan on making Server Clusters possible, like having a dozen Raspberry Pis work as one Server or similar. Though I will likely make it one Pi per “Region” of the Server. The first Style of Worlds being Islands where each Island would be one Region.

Initial Focus is essentially making a Minecraft Clone, but with the Game Mechanics like Crafting, Tools and Food being replaced with my own mostly procedurally generated System. And the very very initial Focus is getting Creative Mode to work first, and adding Survival after that.

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