Anti Cheat, Wallhacks, X-Ray and the Balance of Cannibalism

I don’t really think this game is going to be built around the idea of mmo-style huge multiplayer clans. If the game and server performs well enough to allow such a scale of people (I doubt it honestly) then the immense customizability Greg says he’ll implement may cover some of your desires, and it’s supposed to be very moddable as well. From what I’ve seen of Greg’s posts, it’s likely the initial foci will be on individualistic, npc-command gameplay, with maybe a few communal player allies in your domain, and distant neutral or guarded competitor players, as has been the precedent in many other sandbox games (though I am not Greg, obviously, and cannot speak for him). This game is ambitious as it is, and it’s best to work with a combination of what is known to work and the fundamental ideals of what the game should be.

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