In any case, if you have played Rust you’d know just how tedious it is to break some wall down unless you are the owner of the claim box or whatever it is called.
Takes days to get into some place with just tools or guns unless you have explosive ammo or C4. So essentially, the whole game revolves around having explosive ammo or C4 and then it just becomes a matter of having an hour to break in and loot everything while the camp owners are AFK.
Likewise, EVE Online does it even more strict. You first start a siege with a bunch of heavy hitting dreadnaughts and then as you’ve downed their shield, it goes into “indestructible mode” for 24 hours.
So you first have to bring a gang of super expensive equipment and a bunch of players, more players the more dangerous the target corporation/alliance is. And then everyone has to go on a break for 24 hours and come back again in full force to finally kill off the target.
Again, tedious and full of ways to fail the assault where in real life you can get into some place in an hour and silently too if necessary… Or just with one big boom.