A Non-Typed Mass Storage

Another issue is efficiency, each distinct item takes more and more memory, where in the mass storage it does not grow in memory the more items are used. Remember that if a chunk’s storage gets too big then the chunk will fail to properly save/load, thus corruption. This is why basically no mod stores many items like that even excepting the lack of a useful GUI for them, and which is why things like AE2 make it be a distributed storage.

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