So I finally got reminded of this at a moment i was actually having time. XD
I added the following line to GT6:
if (MD.MO.mLoaded) try {ST.block(MD.MO, “molten_tritanium”).setBlockTextureName(MD.MO.mID + “:” + “molten_tritanium_still”);} catch(Throwable e) {e.printStackTrace(ERR);}
This Version should probably be working for you. ^^
(note 1: The scary sounding Description is only there to make sure people don’t use that Version lightly.)
(note 2: if you use this Version more often, make sure your Browser didn’t cache the Download)